Timothy Porter

www.timcoolmode.com
tim@timcoolmode.com
 



My Resume

DOC              PDF





 



EXPERIENCE 

Sr. Artist                                                                                                                     1/2011 – Present
Critical Mass Interactive – Austin, TX
    Unannounced Title (PC – 2011)      
    Encore Slot Games (PC – 2011)       
    Mashed Slot Games
(PC – 2011)
        Responsibility for art teams simultaneously located in multiple countries.
        Artistic direction, finalization/polish of assets, and dissemination of new techniques/procedures.
        Environment creation, rigging, animation, and lighting (all in both game and pre-rendered).
        Art integration/optimization, trouble shooting (IT and program related),
        Render farm creation/management,
        Creation/implementation of time saving methods or procedures.

Environment/Technical Artist                                                                                       8/2010 – 1/2011
Critical Mass Interactive – Austin, TX  
    Freaky Pets (PC – 2010)    
        Integrate Art into editor and optimize content for memory and performance gains
       
Find and create new techniques to improve performance without sacrificing quality
        Solve Issues with editor and art content
       
Liaison between programming, design and art
       
Modeling, texturing, rigging, and animation.
 

Environment/Prop Artist/Animator                                                                              4/2009 – 8/2010
TnT Gaming –Charleston, SC
    Xavior The Mouse (NetBook – 2011)
    Trinity Wars - Episode 1 (Xbox 360 – In Production)
       
Create, texture, rig, and animate 3D models including characters and environments
       
Provide artistic direction for storyline as well as environments
        Game engine integration from multiple formats to engine native  

Contract Environment Artist                                                                                       9/2008 - 12/2008 
Mommy's Best Games - Remote                                                   
    Weapon of Choice (Xbox 360 - 2008)
        Responsible for the polish phase of original art work
       
Created masks for import into game engine 


EDUCATION

    Full Sail University, Winter Park, FL
        Bachelor of Science in Computer Animation  2007 

SOFTWARE SKILLS

Maya                           MEL
Photoshop                   3d Studio Max 
Zbrush                         Motion Builder
Bodypaint 3d               UnrealUnity                          
XNA                           Illustrator