Resume Download
Timothy Porter
www.timcoolmode.com
timcoolmode@timcoolmode.com
EXPERIENCE
Technical Artist 8/2010 - Present
Critical Mass Interactive – Austin, TX
Freaky Pets (PC – 2010)
MedWorld (PC- In Production)
§ Integrate Art into editor and optimize content for memory and performance gains
§ Find and create new techniques to improve performance without sacrificing quality
§ Solve Issues with editor and art content
§ Liaison between programming, design and art
§ Modeling, texturing, rigging, and animation.
Environment/Prop Artist/Animator 4/2009 - Present
TnT Gaming –Charleston, SC
Trinity Wars - Episode 1 (Xbox 360 – In Production)
Xavior The Mouse (NetBook – 2010)
§ Create, texture, rig, and animate 3D models including characters and environments
§ Provide artistic direction for storyline as well as environments
§ Game engine integration from multiple formats to engine native
Contract Environment Artist 9/2008 - 12/2008
Mommy's Best Games - Remote
Weapon of Choice (Xbox 360 - 2008)
§ Responsible for the polish phase of original art work
§ Created masks for import into game engine
3D Artist 10/2007 - 12/2008
Creative-Lee Productions – Simpsonville, SC
§ Designed, animated logos and edited media
§ 3D Graphic interface/art content for projects
EDUCATION
Full Sail University, Winter Park, FL
§ Bachelor of Science in Computer Animation 2007
SOFTWARE SKILLS
§ Maya
§ MEL
§ 3D Studio Max
§ Photoshop
§ Illustrator
§ Zbrush
§ Motion Builder
§ Bodypaint 3d
§ Unreal
§ Unity
§ XNA Editor
§ SVN
§ Alien Brain
§ Mental Ray
§ Premiere
§ Final Cut