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Timothy Porter

www.timcoolmode.com

 timcoolmode@timcoolmode.com

 

 

EXPERIENCE

 

Technical Artist                                                                                                                8/2010 - Present

Critical Mass Interactive – Austin, TX

Freaky Pets (PC – 2010)

MedWorld (PC- In Production)

§  Integrate Art into editor and optimize content for memory and performance gains

§  Find and create new techniques to improve performance without sacrificing quality

§  Solve Issues with editor and art content

§  Liaison between programming, design and art

§  Modeling, texturing, rigging, and animation.

 

Environment/Prop Artist/Animator                                                                                   4/2009 - Present

TnT Gaming –Charleston, SC                                                        

Trinity Wars - Episode 1 (Xbox 360 – In Production)

Xavior The Mouse (NetBook – 2010)

§  Create, texture, rig, and animate 3D models including characters and environments

§  Provide artistic direction for storyline as well as environments

§  Game engine integration from multiple formats to engine native

 

Contract Environment Artist                                                                                            9/2008 - 12/2008

 Mommy's Best Games - Remote                                               

Weapon of Choice (Xbox 360 - 2008)

§  Responsible for the polish phase of original art work

§  Created masks for import into game engine

 

3D Artist                                                                                                                        10/2007 - 12/2008

Creative-Lee Productions – Simpsonville, SC                                                              

§  Designed, animated logos and edited media

§  3D Graphic interface/art content for projects

 

EDUCATION

Full Sail University, Winter Park, FL

§  Bachelor of Science in Computer Animation  2007

 

 

SOFTWARE SKILLS


 

§  Maya

§  MEL        

§  3D Studio Max 

§  Photoshop

§  Illustrator

§  Zbrush      

§  Motion Builder

§  Bodypaint 3d

§  Unreal

§  Unity

§  XNA Editor

§  SVN

§  Alien Brain             

§  Mental Ray

§  Premiere

§  Final Cut